Pedesis i s a dynamic light and sound installation designed i n response to i ts surrounding environment. Utilizing semi-autonomous computer-controlled, multi-channel lighting and sound technologies the luminescent and sonic materials actively shape the exhibition space, and, in turn the exhibition space shapes the luminescent and sonic materials.
In staging the project, the audience become active participants in their own and i n each other’s experience. Moving throughout the space, the participants color, shadow, resonate, reflect, and refract, changing the very environment they are encountering. Ultimately, the work creates a continually renewing sensorial experience that i s the culmination of light, sound, space, and human activity.
My thesis work examines how the filters that we look through to see the world — a window, a mirror, a computer screen, the human eye— impact our perceptions of the world and of ourselves as viewers and occupants of it. The exhibition features a body of work titled Parasomatic. With a focus on dissolving false dichotomies that narrow the scope of human consciousness, I engage various self-imaging techniques to expand on conceptions of what might be considered part of the body. The show comprises iterative performances which situate the human corporeal form as an infrastructure for navigating complex relationships and theories. In these performances, I use my body to explore the mechanics and phenomena of light, and reflexively account for energetic impact on the body and perception.
Parasomatic is a word I came up with. It is a mode of embodiment which moves the subject beyond the immediacy of the physical, redefining the self as both its living body and its energetic exchanges. Applied to the reflexive self, parasomatism is an abnormalization, reference, expansion, and dissolution of the body as a fixed interiority. It is the body as a locality both inside of and beyond itself. This work does not address fantasies of an altered physical presence in the immediate sense, but reveals physical presence to be tenuous, nervous, and circumstantial. Parasomatism refers to a physical and energetic state which the body occupies in relation to its conditions, describing the body itself as well as the conditions that materialize the body.
Huge congratulations to EIA Alumni Victoria Bradbury for receiving Epic Games, Mega Grant! Read more about the project here.
UNC Asheville Assistant Professor of New Media Victoria Bradbury has received a $44,000 Epic MegaGrant from Epic Games for artistic projects tying together Epic’s Unreal Engine with physical computing using microcontrollers.
Expanded Media and Electronic Integrated Arts students Michael Flora, Autumn Maggi, Rosalie Brennan, Emily Fedorchak, & Professor Joseph Scheer was selected to exhibit their work in the International Art Education Achievement Exhibition of Teacher and Student that was started at the School of Design at Nanjing University of the Arts in Nanjing, Jiangsu, China & has traveled to Shanxi University School of Fine Arts in Taiyuan, China, Curated by Wang Zhijun & Xu Li. The exhibition included sixteen other art schools around the globe.