{"id":87089,"date":"2022-07-25T11:57:22","date_gmt":"2022-07-25T11:57:22","guid":{"rendered":"https:\/\/blog.alfred.edu\/iea\/?p=87089"},"modified":"2026-04-01T16:46:06","modified_gmt":"2026-04-01T20:46:06","slug":"immersive-technology-initiative","status":"publish","type":"post","link":"https:\/\/blog.alfred.edu\/iea\/2022\/07\/25\/immersive-technology-initiative\/","title":{"rendered":"Immersive Technology Initiative"},"content":{"rendered":"<p>[vc_row][vc_column column_width_percent=&#8221;100&#8243; gutter_size=&#8221;3&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/1&#8243;][vc_custom_heading]<\/p>\n<div class=\"wpb_row row-inner\">\n<div class=\"wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter\">\n<div class=\"uncol style-light\">\n<div class=\"uncoltable\">\n<div class=\"uncell no-block-padding\">\n<div class=\"uncont\">\n<div class=\"vc_custom_heading_wrap \">\n<div class=\"heading-text el-text\">\n<h2 class=\"h2\">iea Immersive Technology Workshop: 3D Scanning and Motion Capture<\/h2>\n<h2 class=\"h2\">July 25 &#8211; August 5 2025<\/h2>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>[\/vc_custom_heading][vc_column_text]<\/p>\n<p class=\"x_p1\"><span class=\"x_s1\">Immersive Technology Workshop: 3D Scanning and Motion Capture lead by IEA Media Projects Director &amp; Associate Professor of Video Art Eric Souther and assisted by Yunda Sun our iea Research Specialist, Electronic Media and Film.<\/span><\/p>\n<p class=\"x_p1\"><span class=\"x_s1\">The workshop will focus on the accessible and innovative uses of motion capture and 3D scanning for the creation of immersive experiences. Motion capture allows for anyone to animate a humanoid avatar with the simple movement of their body in real-time. This allows for performative and rapid development of animations for use in game engines, augmented reality applications, and virtual film production. 3D scanning allows for creators to easily create digital models from physical objects. The implications of ease-of-use of these technologies and rapid development is empowering for new adopters. The workshops will focus on the creative use of these technologies for the creation of both VR experiences within the Unreal Game Engine.<\/span><\/p>\n<p><i class=\"\">This project is made possible with funds from the <\/i><span class=\"\" data-ogsc=\"rgb(32, 32, 32)\"><i class=\"\">NYSCA in Partnership with Wave Farm: Immersive Art &amp; Technology Initiative<\/i><\/span><i class=\"\">, with the support of the Office of the Governor and the New York State Legislature.<\/i>[\/vc_column_text][vc_single_image media=&#8221;87032&#8243; media_width_percent=&#8221;100&#8243;][vc_column_text]<\/p>\n<h6>Work sample from work in progress, Eric Souther &amp; Benjamin Rosenthal 2022<\/h6>\n<p>[\/vc_column_text][vc_single_image media=&#8221;86954&#8243; media_width_percent=&#8221;100&#8243;][vc_column_text]<\/p>\n<h6>Benjamin Rosanthal demonstrating Motion Tracking Gear and live capture.<\/h6>\n<p>[\/vc_column_text][vc_column_text]<\/p>\n<h3><a href=\"https:\/\/www.neuronmocap.com\/perception-neuron-studio-system?fbclid=IwAR0LrqxMV0PYiYAK27lRUEE3p8t3-E2DfgLxtACFRUIX6aKqUrHNDD8xd7w\">PERCEPTION NEURON STUDIO SYSTEM PRECISE AND ACCURATE MOTION CAPTURE DATA <\/a><\/h3>\n<p>Perception Neuron Studio boast industry leading sensor technology and revolutionary sensor algorithm, giving users limitless potential to take their motion capture to the next level. The Perception Neuron Studio System is a packaged solution with inertial trackers to give a precise motion capture experience.[\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column width=&#8221;1\/2&#8243;][vc_single_image media=&#8221;86949&#8243; media_width_percent=&#8221;100&#8243;][vc_column_text]<\/p>\n<h6>Eric Souther, with Motion Tracking Gear.<\/h6>\n<p>[\/vc_column_text][\/vc_column][vc_column width=&#8221;1\/2&#8243;][vc_single_image media=&#8221;86951&#8243; media_width_percent=&#8221;100&#8243;][vc_column_text]<\/p>\n<h6>Benjamin Rosanthal, with Motion Tracking Gear.<\/h6>\n<p>[\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column width=&#8221;1\/1&#8243;][vc_column_text]<\/p>\n<h3><a href=\"https:\/\/afinia.com\/3d-scanners\/einscan-h-3d-scanner\/?fbclid=IwAR0hCkd_8gNJTCcKsD-EVWCMAmTQbjq_kAiBXqInLnw3_QVSwdt8PKV7Z4w\">EinScan H 3D Scanner from SHINING 3D<\/a><\/h3>\n<p>With strengths of technical accumulation on 3D vision technology in more than a decade, SHINING 3D is now introducing its new developed handheld 3D scanner, EinScan H. Based on hybrid structure light technology of LED and invisible infrared light, EinScan H is making human face scanning more comfortable without strong light. With a built-in color camera and large field of\u00a0view, EinScan H provides high quality 3D data with full\u00a0color ready-to-use in minutes.[\/vc_column_text][vc_single_image media=&#8221;86996&#8243; media_width_percent=&#8221;100&#8243;][vc_column_text]<\/p>\n<h6>Yunda Sun, with EinScan H 3D Scanner<\/h6>\n<p>[\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column width=&#8221;1\/2&#8243;][vc_column_text]https:\/\/sketchfab.com\/3d-models\/stone-i-e2217a2dde564903baa345eb3c08cff7?fbclid=IwAR2N1xq6JChzMZ7D-doeTTsbQE6dOS75HJDhn7g-Ssv0mxUiOtvk2k3M_AY[\/vc_column_text][\/vc_column][vc_column width=&#8221;1\/2&#8243;][vc_column_text]https:\/\/sketchfab.com\/3d-models\/monitor-3d267e3fe8e34434bdfa2f18c03671bb?fbclid=IwAR25wL8e6RHCxf47oqzN2EqxPT6eIAR3K8rZ8v7mhGLrxil1o5N-gmoZEco[\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column width=&#8221;1\/1&#8243;][vc_column_text]<\/p>\n<h3 class=\"page-title\">Workshop Participants Work Samples<\/h3>\n<p>[\/vc_column_text][vc_column_text]We conducted a two-week workshop that focused on the accessible\u00a0and innovative uses of motion capture and 3D scanning for the\u00a0creation of immersive experiences. We had seventeen artists from\u00a0the Western New York Area attend. We spent the first week introducing the game engine Unreal Engine 5 as well as how to\u00a0integrate motion capture, 3d scanning, and photogrammetry into a\u00a0cohesive environment.<\/p>\n<p>By the end of the workshop artists each had a fully functional\u00a0interactive experience with sound, animations, integrated 3d models.\u00a0The technologies we purchased and implemented allowed for\u00a0performative and rapid development within the game engine. The\u00a0artists shared their work in a one-day symposium the last day of the\u00a0workshop. We had local and regional guests in attendance.[\/vc_column_text][vc_column_text]<\/p>\n<h3 class=\"page-title\">Jennie Thwing,\u00a0Associate Professor Digital Media and Animation Alfred State<\/h3>\n<p>[\/vc_column_text][vc_single_image media=&#8221;87095&#8243; media_width_percent=&#8221;100&#8243;][vc_column_text]<\/p>\n<h3 class=\"page-title\"><span class=\"NormalTextRun SCXW267541368 BCX4\">Mark <\/span><span class=\"NormalTextRun SpellingErrorV2Themed SpellingErrorHighlight SCXW267541368 BCX4\">Longolucco<strong>, Technical Director Squeaky Wheel Film &amp; Media Art\u00a0<\/strong><\/span>Center<\/h3>\n<p>[\/vc_column_text][vc_single_image media=&#8221;87102&#8243; media_width_percent=&#8221;100&#8243;][vc_column_text]<\/p>\n<h3 class=\"page-title\">Nathan Ely,\u00a0Educational Coordinator CEPA Gallery<\/h3>\n<p>[\/vc_column_text][vc_single_image media=&#8221;87096&#8243; media_width_percent=&#8221;100&#8243;][vc_column_text]<\/p>\n<h3 class=\"page-title\">Nicole Chochrek, Artist in Residence CEPA Gallery through the Creatives Rebuild New York Grant<\/h3>\n<p>[\/vc_column_text][vc_single_image media=&#8221;87100&#8243; media_width_percent=&#8221;100&#8243;][vc_column_text]<\/p>\n<h3 class=\"page-title\">Casey Edgerton, Fellow CEPA Gallery<\/h3>\n<p>[\/vc_column_text][vc_single_image media=&#8221;87110&#8243; media_width_percent=&#8221;100&#8243;][vc_column_text]<\/p>\n<h3 class=\"page-title\"><span class=\"NormalTextRun SCXW168394316 BCX4\">Taryn <\/span><span class=\"NormalTextRun SCXW168394316 BCX4\">Cassella, Adjunct Professor, Art Foundations NYSCC <\/span><\/h3>\n<h3 class=\"page-title\">Anthony Nguyen, Assistant Professor of Design NYSCC<\/h3>\n<p>[\/vc_column_text][vc_single_image media=&#8221;87112&#8243; media_width_percent=&#8221;100&#8243;][vc_column_text]<\/p>\n<h3 class=\"page-title\">Monica Duncan, Assistant Professor of Performance Lehman College<\/h3>\n<h3 class=\"page-title\">Senem Pirler, Sound Recording and Electronic Music Faculty, Beninngton College<\/h3>\n<p>[\/vc_column_text][vc_single_image media=&#8221;87106&#8243; media_width_percent=&#8221;100&#8243;][vc_column_text]<\/p>\n<h3 class=\"page-title\">Jesse Zhao, PhD Candidate Ceramic Engineering NYSCC<\/h3>\n<p>[\/vc_column_text][vc_single_image media=&#8221;87104&#8243; media_width_percent=&#8221;100&#8243;][vc_column_text]<\/p>\n<h3 class=\"page-title\"><span class=\"TextRun Highlight SCXW55303956 BCX4\" lang=\"EN-US\" xml:lang=\"EN-US\" data-contrast=\"auto\"><span class=\"NormalTextRun SCXW55303956 BCX4\">Micah <\/span><span class=\"NormalTextRun SCXW55303956 BCX4\">Alhadeff<\/span><\/span> , MFA Candidate Electronic Integrated Arts NYSCC<\/h3>\n<p>[\/vc_column_text][vc_single_image media=&#8221;87108&#8243; media_width_percent=&#8221;100&#8243;][\/vc_column][\/vc_row][vc_row][vc_column width=&#8221;1\/1&#8243;][vc_column_text]<\/p>\n<h3 class=\"page-title\">Squeaky Wheel Film &amp; Media Art Center Workshop and Rochester Contemporary Art Center Presentation<\/h3>\n<p>[\/vc_column_text][vc_column_text]We took our Immersive Workshop on the road to integrate into our larger western New York community. We held a 3-hour workshop at Squeaky Wheel Film &amp; Media Art Center in Buffalo New York. We shared how to use motion capture, Unreal Engine 5, and integrate that into Virtual Reality. We also shared artists&#8217; work from our two-week workshop and demonstrated the motion capture suit at the Rochester Contemporary Art Center during their &#8220;New Worlds &#8211; What is Immersive Media?&#8221; event.[\/vc_column_text][vc_column_text]<\/p>\n<h3 class=\"page-title\">Intro to Motion Capture for VR: Squeaky Wheel<\/h3>\n<p>[\/vc_column_text][vc_column_text]The iea took what we learned from our two-week workshop and shared it with our wider community by giving a smaller in duration workshop titled Intro to Motion Capture for VR with Eric Souther and Yunda Sun at Squeaky Wheel Film and Media Art Center on Saturday 1-4pm, August 20th, 2022[\/vc_column_text][vc_single_image media=&#8221;87215&#8243; media_width_percent=&#8221;100&#8243;][vc_column_text]<\/p>\n<h6>Eric Souther, Media Projects Director, presenting at Squeaky Wheel<\/h6>\n<p>[\/vc_column_text][vc_single_image media=&#8221;87216&#8243; media_width_percent=&#8221;100&#8243;][vc_column_text]<\/p>\n<h6>Eric Souther, assisting one of the workshop participants at Squeaky Wheel<\/h6>\n<p>[\/vc_column_text][vc_single_image media=&#8221;87220&#8243; media_width_percent=&#8221;100&#8243;][vc_column_text]<\/p>\n<h3 class=\"page-title\">ROCO<\/h3>\n<p>[\/vc_column_text][vc_column_text]On August 16th we presented two of our workshop artists duo\u2019s work\u00a0in a VR installation for the Arts in Immersive Media 101 event at the\u00a0Rochester Contemporary Art Center. We also had a station at the\u00a0event and demonstrated the motion capture suit to several\u00a0attendants and discussed its use.[\/vc_column_text][vc_single_image media=&#8221;87217&#8243; media_width_percent=&#8221;100&#8243;][vc_column_text]<\/p>\n<h6>ROCO Presentation<\/h6>\n<p>[\/vc_column_text][vc_single_image media=&#8221;87219&#8243; media_width_percent=&#8221;100&#8243;][vc_column_text]<\/p>\n<h3 class=\"page-title\">The Re-Turn Back to Real-Time<\/h3>\n<p class=\"page-title\">Real-time was a given in the \u201970s with early video, as a part of the makeup of the material. When computers come into the picture during the \u201990s for sake of control, accuracy, we were presented with non-linear editing and rendering (a slower way of thinking). Over the past two decades 2000-present, computers have become fast enough to do real-time high-quality graphics. We are seeing a paradigm shift back to real-time across the art world and industry.<\/p>\n<p><a href=\"https:\/\/www.capturingreality.com\/realitycapture\">RealityCapture<\/a> \u2013 Photogrammetry software application for Windows, which enables you to create ultra-realistic 3D models from set of images and\/or laser scans.<\/p>\n<p class=\"article-title\" title=\"Retargeting in Maya\"><a href=\"https:\/\/support.neuronmocap.com\/hc\/en-us\/articles\/1260806665969-Retargeting-in-Maya\">Retargeting in Maya<\/a><\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=k-zMkzmduqI\">Unreal Engine 5 Beginner course<\/a><\/p>\n<p class=\"style-scope ytd-watch-metadata\"><a href=\"https:\/\/www.youtube.com\/watch?v=VZ6PUPz22j0\">On Set with the Latest In-Camera VFX Feature Set in UE 4.27 | Spotlight | Unreal Engine<\/a><\/p>\n<p class=\"style-scope ytd-watch-metadata\"><a href=\"https:\/\/www.youtube.com\/watch?v=PEYT1IPX0wg\">Making Realistic Digital Humans with MetaHuman Creator | Unreal Engine<\/a><\/p>\n<p class=\"style-scope ytd-watch-metadata\"><a href=\"https:\/\/www.youtube.com\/watch?v=gUnxzVOs3rk\">The Virtual Production of The Mandalorian Season One<\/a><\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=DTAW0i7NSoo\">Childish Gambino Creates a Fantasy World for Pharos | Project Spotlight | Unreal Engine<\/a><\/p>\n<p class=\"style-scope ytd-watch-metadata\"><a href=\"https:\/\/www.youtube.com\/watch?v=wYeFAlVC8qU\">Travis Scott and Fortnite Present: Astronomical (<\/a>Full Event Video)<\/p>\n<p class=\"style-scope ytd-watch-metadata\"><a href=\"https:\/\/www.youtube.com\/watch?v=ZIdDTQB2PIg\">Parametric Thinking<\/a> \u2013 Roy and Tim Gerritsen<\/p>\n<p class=\"style-scope ytd-watch-metadata\"><a href=\"https:\/\/www.youtube.com\/watch?v=O9mh3btbStg\">Wild Weather Scenarios With Unreal Engine AR<\/a><\/p>\n<p>[\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column width=&#8221;1\/1&#8243;][\/vc_column][\/vc_row][vc_row][vc_column width=&#8221;1\/1&#8243;][\/vc_column][\/vc_row]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[vc_row][vc_column column_width_percent=&#8221;100&#8243; gutter_size=&#8221;3&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/1&#8243;][vc_custom_heading] iea Immersive Technology Workshop: 3D Scanning and Motion Capture [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":86980,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.alfred.edu\/iea\/wp-json\/wp\/v2\/posts\/87089"}],"collection":[{"href":"https:\/\/blog.alfred.edu\/iea\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.alfred.edu\/iea\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.alfred.edu\/iea\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.alfred.edu\/iea\/wp-json\/wp\/v2\/comments?post=87089"}],"version-history":[{"count":27,"href":"https:\/\/blog.alfred.edu\/iea\/wp-json\/wp\/v2\/posts\/87089\/revisions"}],"predecessor-version":[{"id":90537,"href":"https:\/\/blog.alfred.edu\/iea\/wp-json\/wp\/v2\/posts\/87089\/revisions\/90537"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.alfred.edu\/iea\/wp-json\/wp\/v2\/media\/86980"}],"wp:attachment":[{"href":"https:\/\/blog.alfred.edu\/iea\/wp-json\/wp\/v2\/media?parent=87089"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.alfred.edu\/iea\/wp-json\/wp\/v2\/categories?post=87089"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.alfred.edu\/iea\/wp-json\/wp\/v2\/tags?post=87089"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}